Rules on Sports
The following rules govern sports wagering on 1Win. They summarize acceptance, settlement, voiding, and dispute procedures, as well as sport-specific requirements. By placing any sports bet, you confirm you understand and accept these terms.
Bet Acceptance and Changes
Finality and Registration
When a wager is registered on 1Win’s system and an online confirmation is provided, it is considered accepted. A bet cannot be changed or canceled by the customer after it has been accepted. Returns are credited upon settlement, whereas stakes are deducted during registration. Bets are only accepted up to the available money on the account.
Live / Pre-Match
- Prior to the match: Bets must be made prior to the commencement. Unless the market is specifically given, 1Win may cancel a pre-match wager if it is taken after the event has begun. Live;
- Live (In-Play): Bets are taken while the game is in progress; prior to an odds suspension, confirmation is necessary. According to market regulations, live bets are still valid even if significant changes take place a short while later.
Line Motion and Boundaries
1Win may alter markets, odds, or limitations at any moment in the future. The terms of accepted bets remain unchanged. Without prior notice, 1Win may restrict maximum stakes or odds across events or for certain customers, or it may limit or reject repeated bets on the same selection or selections.
Bet Types
- Single. Just one choice. If the pick is successful, the return is equal to the stake times the odds; if not, it is invalid;
- Accumulator (Parlay). Two or more separate choices. Every leg must win; the parlay is lost by any leg that loses. The accumulator re-prices when the voided legs settle at 1.00;
- System. A mix of many accumulators (e.g., 2/3, 4/5). The number of winning legs in the selected scheme determines the payout. The system as a whole is not nullified by the loss of sub-accumulators.
Sport-Specific Requirements
Each sport can have its own unique set of rules and requirements to follow.
Australian Rules Football
- Markets: Regulation 80 minutes (4×20 or 2×40) and “Including Extra Time”;
- Abandonment: If abandoned before 80 minutes, bets are void unless already decided;
- Venue Change: All bets stand if the home team stays the same;
- First Goalscorer: The player must be on the field before the first goal. Not playing / comes on after = void; subbed off or sent off before first goal = loser. If the first scorer had no odds listed, all other selections lose unless “Any Other Player” existed.
American Football
- Markets: Regulation 60 minutes or “Including OT”;
- Validity:≥55 minutes for match markets to stand; otherwise void unless decided;
- Draw with OT recorded: If the competition records a draw after OT, winner-only markets may void. Totals/handicaps settle to scores;
- “Highest-scoring quarter/half”: If no unique highest segment, those markets are void.
Badminton, Table Tennis, Beach Volleyball
- Delays: All bets stand until completed or officially withdrawn;
- Retirement/DQ: Void except markets already decided; match-winner void if match is abandoned prior to completion;
- Handicaps/totals: Count points excluding “Sets Handicap/Total”;
- Tournament winner: Winner is 1st place; pre-tournament withdrawal = void.
Basketball
- Durations: FIBA 40 min (4×10); NBA 48 min (4×12); NCAA 2×20. Markets may be “Including OT”;
- Validity: 40-min games require ≥35 min; 48-min require ≥40 min;
- Abandonment: Void unless decided;
- Friendlies: All winner markets void if match finishes as a draw, totals/ handicaps settle to scores;
- Segment superlatives: Tie “most points quarter/half” → void for those segments, as OT points do not count for “2nd-half” markets;
- NBA listing order: Home/away may be reversed; no refunds for display order.
Baseball / Softball
- Default scope: Full game including extra innings, unless a market states a segment (e.g., “First 5 Innings”);
- Named starters: If listed, both must pitch at least 1 ball or bets void. If starters are not listed, bets stand regardless;
- Home team = bats second;
- Validity: 5 full innings (or 4.5 if home team leads). Otherwise, settle winners/qualify-type/already-decided; all else void;
- Live interruption: Must complete within 72 hours or forfeit, unless decided otherwise;
- Softball: 7 innings; extra innings if tied.
Biathlon
- H2H “Who finishes higher”: In the event of both withdrawing or one DNF, settlement follows: non-starter scenarios void; a DNF loses to a finisher.
Boxing & Combat Sports
- Start = first-round bell;
- No contest/early stop without winner: Void except decided props;
- Round count changed: Fight result markets stand; round-total markets void;
- Round Totals: Count only completed rounds;
- Failure to answer the bell: Fight ends in previous round.
Cycling (Road/Track)
- Tournament commencement: First qualifying series;
- H2H and duels: Both must start. One DNFs → the other wins. Both DNFs → higher laps completed wins; same lap → void;
- Ties by time: Higher protocol position wins.
Water Polo
- Regulation: 32 minutes (4×8). Line timings are indicative; customer must verify;
- OT/penalties: Count only for “To Qualify/To Win” style markets;
- Validity: ≥30 minutes; otherwise void unless determined.
Volleyball
- Abandonment: Match markets void unless decided; finished sets stand even if the match later stops;
- Unfinished set: Only already-decided outcomes in that set stand; others void;
- Handicaps/totals: In points (except “Sets Handicap/Total”);
- Set score markets: eg 3–0, 3–1, etc;
- Race to X: If neither team hits the threshold before play stops → void;
- “Tie-break Yes/No” (5th set) decides whether a 5th is played.
Handball
- Regulation: 60 minutes (2×30);
- OT/penalties: For “To Qualify/Promotion/Relegation/Winner” types only;
- Live abandonments: Void unless decided.
Golf
- Length of event: 3–4 days; usually 72 holes;
- Action: Player becomes “runner” after first stroke. Withdrawal after the start → loses match-ups against finishers according to market rules;
- Tournament winner: official top finisher; playoffs count.
Darts
- Non-completion: Player progressing to the next round is considered the winner. Set/leg/handicap/specials void unless market has already been decided;
- Units: Handicaps/totals often in sets unless stated otherwise. Max per visit = 180.
Curling
- Regulation: 10 ends; if tied → extra end(s);
- Non-completion: Void unless decided;
- Validity: ≥5 full ends → settle to current score;
- Time rules: If the teams fail to deliver all stones on time, then they lose the end/match according to rules;
- Results include extra ends for full-match markets.
Cricket
- Basis: Official results;
- DLS: “Match Winner/1X2” uses D/L/S decision; other markets settle to recorded stats;
- Best Batter: Most runs;
- Best Bowler: Most wickets; ties broken by economy rate, then fewest runs conceded;
- Batter totals (first X overs): If D/L, count only full overs completed before end.
Beach Soccer
- Regulation: 36 minutes (3×12). Approximate timing; check locally;
- OT/penalties: For qualification/winner-type markets only.
Rugby (Union & League)
- Regulation: 80 minutes (2×40). Line durations are indicative;
- OT/Kicks: Only counted for “To Qualify/To Win Tournament”;
- Validity:Full match required unless the market was already decided.
Squash
- Stoppage for retirement/DQ: Already decided markets (e.g. Game 1 winner, Game 1 total) stand; others void;
- Format: Event rules state best-of-3 to best-of-5; the match ends when one side wins three games where applicable.
Snooker
- Match markets: If match is interrupted, advancing player is the winner provided at least 1 frame was completed;
- Frames/handicaps/specials:All frames required to win the match must be played, unless the result has been unequivocally determined early. Remaining frame-set markets are void if the match is won early, unless the result has already been conclusively determined;
- Technical loss in a frame: Handicap/total for that frame void;
- Special: “First potted colour = blue” wins only if the first legal coloured pot is blue.
Tennis
- Pre-match withdrawal/DQ: Void;
- Venue/delay/surface/roof changes: Bets remain valid;
- Retirement after start: Pre-match and live bets void, except markets already decided (e.g., Set 1 Winner if set finished);
- Match totals/handicaps: Count games unless noted. Unfinished game = void for that game market;
- Match tiebreak to 10: Handicap/total for the tiebreak counts by points, but for whole-match totals the deciding set counts as 1 game, unless the market explicitly counts points;
- “Champ/Super TB”-marked markets: Whole-match totals/handicaps include the point score of the super tiebreak if stated;
- Game-winner markets: Game numbering is continuous within a set only. If “8th game 2nd set” never occurs (e.g., 6–1), that market voids.
Floorball
- Regulation: 60 minutes (3×20);
- OT/penalties: Only for “To Qualify/To Win”;
- Display durations indicative; verify formats for friendlies/youth.
Football (Soccer)
- Regulation: 90 minutes + stoppage, no ET/penalties unless stated;
- Validity:≥80 minutes for match markets, unless already decided;
- Stage finish (“Higher at end of tournament”): Settles by furthest stage reached;
- Most scored/conceded goals (team): ET counts; shootout doesn’t. Ties → void;
- Corners: First/more/total — retaken corner counts as one; only taken corners count;
- Cards: Only for regulation time, only to the players on the field. YC = 1, RC=2; in combined schemes, second YC does not add extra. Maximum “3” per player. Cards after the final whistle don’t count;
- Data: Broadcast primary; if no feed, official sources. A “46′ substitution” is treated as HT;
- Penalty shootouts: specific 5th-kick markets are void if the 5th isn’t taken;
- Player score + scoreline combos: The player must play before the first goal; own goals don’t count; interruption logic as stated;
- Timed props: E.g., “Team 1 to score #1 before 78:00” includes exactly 78:00 as valid.
Futsal
- Regulation:40 minutes (2×20);
- OT/6-m shootout: Only for “To Qualify/To Win”;
- Validity:≥35 minutes, otherwise void unless decided.
Field Hockey (Outdoor & Indoor)
- Regulation: 70 minutes (2×35) or4×17:30 depending on competition; check format;
- OT/penalties: Only “To Qualify/To Win”;
- Validity:≥60 minutes; otherwise void unless determined;
- Indoor:2×20 regulation.
Ice Hockey
- Pre-match scope: By default 60 minutes (3×20). Markets may be “With OT” or “With OT & SO”;
- Live scope: Defaults to regulation unless the market heading says OT; “OT” live markets exclude shootout unless marked;
- Validity: ≥55 minutes; otherwise void unless determined;
- North American leagues ordering: Listing order may be reversed; no refunds for display order;
- Totals incl. SO: Winner’s shootout adds +1 goal; loser’s SO goals =0 toward totals;
- Timing props: “Goal between 1:00–7:00” treats 7:00 as the 8th minute;
- Long-terms (“Higher at end,” points/goals conceded): Use official standings;
- Result + total combos: Often regulation-only unless marked;
- Race-to-X points: Team withdrawal before reaching threshold – void;
- “Team 2 wins in OT — No”: Wins if no OT occurred or if Team 2 didn’t win in OT. Analogous “in SO” versions exist;
- “Wins in OT” market: Must be decided in OT; if it goes to SO, that market loses.
Bowls
- Markets: Sets and matches; all scheduled sets must be played for set markets unless later play can’t affect them;
- Match winner: Official result stands if at least 1 end completed;
- All named players replaced pre-start: Bets void.
Formula 1 / Moto / Speedway
- Race not officially completed: Unsettled markets void unless decided;
- Season outrights: Settle official standings immediately after the final race;
- H2H: Both drivers must start. If both retire, then higher number of laps completed wins; if equal laps, then void. Failure to establish a valid lap/time → position by grid may apply per rules.
Counter-Strike: GO
- Settlement: Official results only;
- Listing errors: Right to void;
- Technical win/forfeit – in such cases, all unsettled bets will be considered void on the map/match;
- Non-completion: Unsettled bets void;
- Replays for server issues (not player fault ): Original unsettled bets void; replays offered as new markets;
- Series length changes: Affected markets may be voided;
- OT: Included where applicable unless the market excludes it.
Dota 2
- Same integrity/voiding framework as CS:GO for tech wins, replays, format changes, OT equivalents (where relevant);
- “Map — First Aegis”: Settles by who picks up the Aegis, not who kills Roshan;
- “Map — First Tower/First Barracks”: Any destruction method counts (creeps, enemy, or deny).
League of Legends
- Same CS:GO/Dota 2 core rules: Official results; tech wins/forfeits/replays/non-completion → unsettled bets void; series length changes may void markets;
- Objective Markets: Settle according to in-game first occurrence definitions per market notes.
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